Showing posts with label persona. Show all posts
Showing posts with label persona. Show all posts

Friday, March 13, 2015

Persona 3 vs Persona 4 Which Game is Better Part 2 Characters



Its time for round two of the Persona 3 vs Persona 4 throwndown! Yesterday I went over the story elements, so if you want to know whats up with that be sure and read the breakdown here. Today we are moving on from that and instead analyzing the characters in hopefully not as many words as day one (but who knows? I sure dont!). Who will win? Who will lose? Which of these amazing JRPGs will come out on top? I dont even know; I havent written it all yet! So Im just as excited as you are!

Excite...ment?
As before, HERE IS YOUR BIG FAT SPOILER WARNING! Again, I wont go over any big details (Persona 3s ending, the culprit in Persona 4), but there will be minor hints and spoilers throughout. If that stuff bothers you, go play the games already, because theyre great and have been out since forever.

Lastly, due to the nature of the games, this section has something a little different: I break Persona 3 down between Persona 3/FES and Persona 3 Portable. Not a big deal (any points I allocate to P3P will be given to P3 in the end), but I felt that distinction was necessary considering how different the new character in P3P is with regard to social links and the like.

Lets get this show on the road!

You, after reading this. Maybe. I make no promises. 


Part 2: The Characters


Main Character


As a preface to this whole thing: yes, Im aware the main character in all three of these games is a silent protagonist. Im also aware that theyve made anime adaptations of both games (as well as given Yu from Persona 4 a personality in Persona 4 Arena), but I dont care about any of that crap. Im basing this analysis on both character responses (your only real way to shape the character) as well as their overall significance and impact on the story. Got it? Great!


Your main man in Persona 3 is a blue haired, emo looking dude with headphones who keeps his hands in his pockets 90% of the time. He comes off as a quieter person, with most of his story-related responses being relatively lukewarm in nature in either the affirmative or negative. He does have a few opportunities to give a little backtalk (particularly to Junpei), but mostly the guy feels like hes along for the ride.

Its important to note hes elected leader not for any particular leadership quality, but more because out of the initial options he was the best choice (and he was the only one who could easily use the Evoker to summon his Persona without hesitation). Its odd that when more skilled leaders enter the equation (Mitsuru) they keep him on as leader, but he wouldnt be a main character if they didnt, right?

"My favorite band is Death Cab for Cutie. So what?"

The protag has a rather lengthy backstory that ties into the rest of the characters and the overarching plot. In fact, his connections with Nyx and Pharos are considerably stronger than the rest of the team, making him almost fall into that "prophesied one" niche of main characters. It is nice to see that he has a history that ties him into the plot, but unfortunately thats about all the character development they seem to have done for this guy. In terms of a personality, hes almost offensively bland, and while I know these types of characters are supposed to be blank slates to allow the player to project onto them, the guy was so generic he was incredibly hard for me to identify with, much less project onto.

Its not bad, by any means, Im just seriously confused as to what all the girls I dated saw in him. Mustve been into kids with long, blue bangs.




 P3P added an entirely new protagonist, a female main character. While the story (including her backstory) remained the same as the males, its worth nothing that the female main character is considerably more likable. First off, her responses have some genuine snark to them (should you choose to go that way). She feels much more opinionated in her social links, as well, and rather than feeling distant from everybody she feels more like part of the team. She has a good blend of both sarcastic strength and genuine empathy that makes her extremely likable as well as highly competent.

She still has creepy demon eyes, though. 
In a purely hypothetical example, if somebody said something to get a rise out of P3s male protag, the responses would probably be along the lines of ignoring them, giving a half-hearted retort, or just telling them to buzz off. The female protag, however, could play it off much more suavely, or turn it right around in their faces with a quip of her own. Shes funny, witty, but still somber when needs be. She feels much more like a leader than the male protag, so recruiting her to run the team makes a lot more sense. Shes also much easier to identify with. I felt more like I was projecting into Persona 3 Portable more with the female main character than the male character, despite being male myself.

She even has the bonus of having her backstory be the same, and thus tie in well to the remainder of the story. In every sense, shes the best of both worlds.



 The main character in Persona 4 is supposed to be 16 or 17, but for some reason has gray hair. What is up with that, grandpa?

That aside, the protag of P4 exudes leadership qualities, and in spades. His responses are often level-headed but he is also willing to make jokes at other characters expenses. He never really lowers himself to engage in trivial debates or arguments, but he also isnt afraid to joke around and tease the other characters.

The story in Persona 4 required your character to be a leader, and the main character delivers on all fronts. But aside from that, he just seems like a fun guy to be around. I get why girls would like him; hes empathetic and actually cares about people, but does so from a levelheaded distance. He doesnt get overly emotionally invested but instead serves as a rock for both his teammates and those he social links with. The guys just that solid friend you have around, not necessarily because hes exceptional at any one thing, but because you know hell be on your side when it matters most.

Hes bringing sexy back. 
This makes him very relateable, easy to project into, and an excellent main character for what the game needs. The only real downside I found was his lack of a backstory. While giving him a family to relate to was a smart touch (the Dojimas), nothing about his past is ever really brought up or mentioned. The guy is a literal blank slate as far as the story is concerned, which means he was just in the right place at the right time for this story. The other complaint I have is sometimes I felt his retorts could be a little better, but he makes up for it with his massive amount of confidence. You bet my main character took the cross-dressing competition by storm and without hesitation, because he was a confident dude who didnt care what nobody thought about him.


Considering all the positives I heaped onto Persona 4s protag this might come as a surprise, but I really felt Persona 3 Portables female protagonist knocks it out of the park. P3P was made after Persona 4 and I think it shows; they took all the positives from the original protagonist (his backstory, ties with the story and other characters) and just twieked the personality to be much more likeable. She literally is the best of both worlds here: funny, intelligent, a solid leader, and with a strong connection to the story at hand. While I really like the Persona 4s main character, he felt a little too much like a shell when compared to Persona 3 Portables. Your mileage may vary, but in this throwdown P3P wins.

Also, her fashion sense is great.

Make the right choice. 


Party Members



 In Persona 3, your squad mainly consists of fellow SEES members, some of which knew each other before you join the game, and others you recruit along the way. While all the characters are interesting, my biggest beef with them is that they seem to hardly interact outside of either the dorm at night or fighting during the Dark Hour. You do run in to Junpi and Yukari around school, but interactions are usually kept at a minimum. A few standout moments ("Operation Babe Hunt" and the school trip) show the characters interacting in a more casual environment, but overall most communication happens around business, which frankly just isnt super interesting. I blame Mitsuru, because she takes everything way too seriously.

The social links are also fairly hit or miss. Both Yukari and Mitsuru have a lot of past to dig up, which results in some interesting backstories. Fuukas entire social link is kind of a waste, to be honest. Instead of focusing on something personal like her being bullied, its all about getting her to cook better. Thats it. Come on!

(Note: Despite this, Fuuka is still my favorite girl from P3. No, I dont know why. Just letting all you Fuuka fans know Im on your side, I swear!)

These guys. 
The rest of the party members cant even be social linked (at least in P3/FES), which is a huge bummer. Akihiko, Shinji, and Ken all feel like they have a lot of story to say, but you never get to hear it. It does drop some hints throughout, but being unable to spend time with them in depth kind of sucks.

Out of the whole crew, Junpei feels like he has the most change over the course of the story, mostly due to his relationship with Hot Topic Girl. While Yukari and Mitsuru have their moments, most are driven by the plot, not by the characters, which is great for the story but bad for developing them as individuals.

Dont get me wrong: I think all the characters are a lot of fun, but I didnt feel particularly connected with any of them. Akihiko and Shinji may be my bros, but that doesnt mean I understand them as much as Id like. And thats kind of a shame.



 I felt this spinoff deserved a mention because, should you pick a female protag, you can actually social link everybody in your party (including the dog. Koros social link: best social link). Probably the best part about this is that Shinjis social link is exemplary because his scenes usually end up involving the other party members along with him. This adds a bunch of much needed group dynamic to the SEES members, making them seem more unified and friendly to each other, which was lacking in P3/FES. I cant praise the Shinji link enough for doing this; it completely vamps up the entire SEES dynamic in the best way possible: it makes them feel like genuine friends that do stuff together.

And while Akihiko and Ken might not have been quite as fleshed out as Id hoped theyd be, being able to finally understand where they are coming from does a lot to help me like them more. Junpei too, though Id never admit it, because I dont like Junpei. Seriously, hes that friend you have to hang out with because he really likes you, but you dont really like him back and kind of think hes annoying. But burning through his social link, I couldnt help but start to like this guy. I feel you, man. I feel you.

Yeah, no. 
So overall, Im glad they added these new links. Characters feel better unified, you understand them better (both Yukiko and Mitsuru have different lines as well for the female route, helping you get to know them even more), and the SEES team is strengthened by this variation.




 When it comes right down to it, Persona 4 feels like the whole game is about its core team. Youske, Chie, Yukiko, Kanji, Naoto, Rise, and Teddie are not only extremely likeable, but interact better than most fictional groups Ive seen. This is partially due to the fact that they all have fantastic chemistry before the game even begins: Chie, Yukiko, and Youske already all know each other, and Kanji and Naoto do somewhat as well. Rise and Teddie are odd ducks out, but Rise is famous (so shes still "known") and Teddie is...well, hes Teddie. Hes a riot. Added bonus that he has the whole "fish out of water" scenario working for him as he tries to understand the world outside the TV world.

Persona 4s story is about discovering onesself, which means it has an automatic advantage in terms of developing its characters. Before a character even joins your party you have to go through a dungeon created by their own mind, as well as help them accept their Shadow (basically the darker, exaggerated version of their repressed thoughts). Because you essentially see their most intimate side, you get a free kickstart into understanding their character, and the rest of the time is spent working from that point. Its almost like cheating when it comes to character development, but you cant argue with what works.

These guys. 

Some party members certainly have stronger stories to tell than others. Youskes entire arch seems to hinge around accepting both the death of his crush and the fact that hes working at essentially the Wal-Mart of Inaba, putting small businesses out of work. I like the guy, but his link isnt particularly compelling. Chie is struggling to find out what exactly it means to protect people and be strong while coping with her perceived lack of femininity, which sounds interesting but frankly doesnt dig quite as deep as I felt they could take it. Yukikos problems involve dealing with both the expectations of her family and still wanting to be independent (and learning to cook), while flip-flopping back and forth the entire time. Even if I feel some of the connected party members stories could have been better developed, I will say this: they all tie into the theme of the game very well. In a game about finding out your darker side, accepting it, and then deciding how to move on, the social links all fit in perfectly. There is also a strange familial underpinning to almost every characters story (including the protags), but I wont get into that here.

But if all else fails, Persona 4 has two rather major trump cards: Kanji and Naoto. These two characters (particularly Kanji) might be some of the most complex characters Ive seen in a video game. The only character I can think of off the top of my head that might be close would be Kaine from Nier, but even she didnt go into as much depth as these two. Kanji is kid who is terrified of being perceived as weak, and even more scared of not being accepted. Unfortunately (at least according to him), his hobbies tend to lean towards crafts and other "feminine" past-time (again, at l`east in his own mind), which makes him worried about his masculinity. Kanji overcompensates by playing the tough punk, at the expense of both his reputation and his school studies. When he falls for Naoto, whom he believes is a boy, he starts questioning his sexual orientation as well and struggles to understand what it all means. All this: his desire for acceptance, his belief that he has to "be a man" even though nobody is imposing that upon him (except, one might argue, socitial norms), and his relationship with Naoto is done extremely well. So well, in fact, that I considered writing another entire article about both Kanji and Naoto. But I probably wont, so there.

Kanji, mah bro.

Naoto is equally interesting, though not quite as ambiguous as Kanji. She (told you thered be spoilers) poses as a man because she wants to live up to her familys reputation as excellent detectives, and fears that society (and the police force) wont accept her for the genius detective she is because of her sex. While her arch ends up being considerably less ambiguous if you max her social link (there has been discussion as to whether or not Naoto is a transsexual based on her Shadow, but her dialogue pretty clearly ends up stating her desire to be a man was mostly based on expectations of her family, not personal belief that being male was her true gender, but take it as you will), its still a topic rarely covered in games (if ever; again, Kaine).

The most important part about this (and all the characters) is that whatever a character is struggling with isnt what defines them. It would have been very easy to play Kanji off as some gay joke (which Youske sort of leans towards with his homophobia in the early portions of the game, but even Youske has an arc in that regard), but instead hes just another character and his orientation questions are just a layer of depth on top of him. Its masterfully done, and makes all the characters seem considerably more real. Kanji: you da man. Also youre hilarious.

Social links. Totally realistic. 

Lastly, and perhaps the actual biggest plus in Persona 4s favor, is the tight bond you feel with these characters by the time the game ends. You interact with them frequently, with tons of cutscenes happening just throughout the week, many of which have no bearing on the overarching plot save to show the group hanging out and having zany antics. You find out Chie is actually scared of lightning (who would have thought?) and Naoto cant ski (in P4G). These characters have such phenomenal chemistry you cant help but love them, so much so that Atlus knew it, adding more scenes in the Persona 4 Golden remake that, again, have no bearing on the plot but are just entertaining to watch. That, to me, shows the strength of these relationships, when I can watch them go off and do nothing and still be thoroughly entertained.



Based on how much I wrote above, this shouldnt come as a huge surprise, but Ill go out and say it: I love Persona 4s characters. Like...unfairly so. I like them so much that after I beat Persona 4 Golden (which was my fourth time through Persona 4), I wanted to start over and play again just so I could continue to hang out with them. The only other time Ive felt this connected to a group of characters in a video game was Nier, and that one only had to make me like four of them; P4 has eight (if I count myself). They have such excellent chemistry, boosted by the fact that Atlas put tons of scenes of you hanging out in that game, get tossed into some absurd and hilarious situations, and present such a fantastic group dynamic its really hard to top it.

I dont think Persona 3/P3P has a bad party. In fact, I think they do an excellent job in fitting their story roles and making the overarching plot better. But, really, thats the bulk of what they do. They feel more like business associates and less like a group of rag-tag friends. This might be the fault of the age split; in P4 most of the characters are in the same year in school as you (I suppose Rise, Kanji, and Naoto arent, but they still hang out with you at school), while in P3 both Akihiko and Mitsuru are a year older than you and like...never hang out. Also Mitsuru is cold, man. She just kills fun wherever she goes. But I still like you, Mitsuru, just...you could like...I dunno, unwind every now and then.

So yes, Persona 4s main cast really shines here. Theyre fun, funny, charming, and above all: hilarious. It makes me wish I had that many friends in real life. :(

Thanks, Marie. 


Side Characters/Social Links



Oh man, this is already going to be dicey to break down, but Ill do the best I can.

As a preface, Persona 3 was the first Persona game to introduce the idea of Social Links. So, in a way, it was a trial run at these sort of bite-sized character stories that help strengthen both the character development of the protagonist and create a bunch of memorable side characters.

That being said, while I enjoyed a hefty portion of Persona 3s Social Links, a lot felt either mediocre (Yuko, Mamoru) and others completely just fell flat (Kenji, Tonaka [though to be fair, his is funnier in context with P4]). In most instances, the weaker ones tend to focus less on larger issues and more on simple conflicts. Kenji likes older women, so he thinks he gets one and then finds out he didnt. Thats the entire social link. Tonaka is a greedy businessman (granted, hes a funny one), who doesnt really learn a lesson but by the end does donate some of his money to charity, if for greedy reasons. They just arent particularly impactful, and the worse ones (again, Kenji, I cannot stand the guy) are boring and obnoxious.

Yeah, no. Never. Go away. 
That being said, the highs can be so, so good. The Unusual Monk, Dying Young Man, Young Girl (at the park), and Council Treasurer (who looks oddly like my wife...) all have excellent stories. In particular, the Monk and the Dying Young Man spoke to me in ways few games do, with the former overcoming his own preconceived notions about both himself and family, and the latter learning to accept death but make something beautiful out of it before it ended. Which, hey, ties into the theme of this game really well.

The old couple at the bookstore also compliments the theme, with them learning to overcome their sons death both as a means of letting go and moving forward. In fact, a good deal of the social links in Persona 3 dont end happily; they instead result in the characters discovering something about themselves that allows them to take their troubles in stride, realizing you cant win em all, but winning isnt necessarily what matters. Which, again, ties into the theme of the game really well.

Im warning you little girl: depressing things happen to those who know me. 

My only other complaint is that, especially in 3/FES, I often felt the main character was a non-entity in a lot of these stories. With Kenji or Tonaka you feel just along for the ride, as with many others. This ties into the persona of the main character (like...his personality, not the demon he summons from his brain), where hes just kind of a loner, quiet guy, and not necessarily particularly social. It fits the game and the character, but makes him considerably less interesting when interacting with his social links.




This section should technically be shorter, because in P3P a lot of the extracurricular social links were removed and replace with the (arguably superior) social links within your party. Mostly they just trimmed the fat (Kenji is gone, woo hoo! As is the Gourmet King and the Rival Athlete), but they did add two new ones that are worth noting. A new sports girl is added into the, who has to deal with both the team being a bunch of slackers as well as her love life (which is, to be fair, almost identically gender swapped from the Daisuke sports social link in P4). Hers is decent, but what really sets it apart is there are scenes throughout the game of the main character interacting with both her and Rio (a sports club social link in P3 male protag) which really shows a lot of chemistry between these characters and, oddly enough, the males on the sports team. Its a stronger bond, and Im glad they put it in.

The other new social link might be one of my absolute favorites out of all of them, and it is atrociously heartwrenching. Saori, the Librarian/Heath Committee member, a student who is a year older than everyone because of being transferred between schools so much. Quiet and reserved but dying to be socially accepted, her desperation gets her dragged into a relationship scandal that ends up completely ruining her school life. This is one of the few social links that (like the Dying Young Man) absolutely does not end on a happy note. Yes, she learns to accept herself or whatever, but I was actually upset at how things ended up for her. It didnt pull any punches, it didnt even try to sugar coat it. She was a merciless victim of bullying, and the victim lost. There are some really excellent scenes in this one (if only they could have used this storyline for a more prominent character afflicted with bullies, like Fuuka).

WHY DOES YOUR STORY HAVE TO BE SO SAD :(
While the female protag has less social links outside of the core party that P3 vanilla, I feel she has the best bunch. While a few semi-duds are still there (again, Tonaka, though I still love the guy for being a total sleezeball), the replacements are much better and it just feels like a stronger mix overall. As a bonus, even the repeat ones have been rewritten to better fit her more outgoing personality, which makes her feel more involved in her friends lives than the original P3 protag. A strong set, overall.






Persona 4 already swept the last category by a landslide, and I have to say: it really puts up a fight here too. As I mentioned in the P3 section, that first game felt a bit like practice, with social links being all over the place in terms of quality. Persona 4, on the other hand, is solid across the board. This mostly has to do with a more unified sense of theme: all the conflicts in the stories are very specifically about encountering a part of yourself that you dont like or is holding you back, learning to recognize it, and then overcome it. The social links blend into the main message of the story very well, and since the formula theyre following is basically "How to write a fictional character 101," it makes sense their social link stories work better as character anecdotes.

I actually only recently finally got to see all the social links in P4 (thanks to the extra month in P4G...that stupid tutor kid finally got maxed), and there were very few I felt were duds. I may earn some flack here, but I felt nothing for Yumi in Drama or Ayana in Music. Yumi in particular came off as grating in her random mood shifts, going from ok to emotionally compromised and back to ok like a flip-flopping politician (maybe she applied to the Yukiko school of What am I going to do with my life? switch-a-roo). I guess its to be expected that the Drama class would have...well...drama, but I dont really feel connected with her.

Check that baggage at the door, Yumi, I aint got time for this drama. 
The only other one I felt was a bit hamfisted was Sayoko (the Nurse). Her switching between flirty and angry was a bit disconnected, and while I figured out it was part of her character, it made the first half of her story and the second half seem extremely disconnected.

That being said, even the ones I initially thought Id hate still ended up ending strong. Ai in particular I couldnt stand so much Id never go out with her, but she ended up having one of the most interesting arcs of all my school friends (though with almost enough drama to give Yumi a run for her money). Even the "lesser" ones like Hisano (Death) had some really good points. Again, following the theme really worked well.

But, again, Persona 4 has a massive, overshadowing trump card: the Dojimas.

...I may need to reconsider. 
Having you stay with your uncle and younger cousin was a brilliant move in terms of both story (since they both tie into the overarching plot very closely), but also in connecting you with the characters. The familial ties already gives them automatic sympathy (especially Nanako), and the tragedy in their pasts that they both share is enough to fuel two emotionally charged, heartbreaking links. Nanako in particular is so damn well done that you cant help but both love her and feel sorry for her, stuck in such a difficult situation at such a young age. I was having emotions towards this video game character Id never think Id have before: worried about her because of her being home all day alone, proud of her for putting on a strong face (perhaps even stronger than her father) despite her mother having passed away, glad that she was both a funny and happy-go-lucky kid despite it all, and deep down wishing I could do more for her even though there was no way (and not just because the game wouldnt let you; because in the narrative there really was little you could do. What were you gonna do, bring her mom back to life?). I just...hnngggg NANAKO. And it just makes that last kidnapping all the more painful.

Ill be your new dad. And brother. And mom. Just please, for the love of god, dont be sad Nanako! I cant take it!

Ryotaro Dojima is equally complex, if on a different side of the coin. At first I was genuinely annoyed at the guy, always putting his job before his family, no matter how noble he kept preaching it was to me (Im sorry you are worried about your dead wife, but your child is alive right here and needs you, dude). However, after burning through his social link, I had a total reversal. He went from being a neglectful parent into a conflicted man who wanted the best for his family but didnt know how to show it. It was clear that his wife had been the emotionally undersatanding one in the family, the soft-spoken, caring parent that knew how to help their daughter. With her gone, Dojima was completely lost, and reacted in the only way he knew how: investing himself in his work with the hope that solving the case would bring peace to Nanako. This is a character with an incredible amount of depth and a good deal of heart besides his prickly exterior. I cant...I just cant even begin to explain how good this guy is, and the fact that hes put into context even better with Nanakos social link only makes it all the better. Its just really, really solid character development.



Honestly, if it had just been Nanako and Dojima, P4 probably still would have won. I still cant get over how well integrated into the story while still not being part of the main party these guys are. Nanako especially because she has more interaction with your friends, but Dojima as the other half of that puzzle. The two together are not only imperative to the story, theyre just straight up interesting and compelling characters, and you cant help but get attached to them. The rest of the social links in Persona 4 are standout as well, but those two absolutely steal the show.

That isnt to say Persona 3/Portable falls short. Again, it has some really good highs, but how on earth are you going to beat freaking Nanako?! You cant. Its impossible. Cause every day is great at your Junes, etc. etc. I mean they gave her a freaking catchphrase. P3 just didnt have a chance.


Thats it for today! But what are the scores for todays battle?


If we tally up the total from yesterday, we get...




Wait, a tie? Seriously? All that writing and theyre tied?! Ugh, what am I doing with my life...

Well, theres still one chance at a tiebreaker. Next time well burn through Graphics, Gameplay, and Music for the final throwdown at which of these two games reigns supreme.

Do you have an opinion? Am I completely wrong about everything? Care to discuss character nuances from these two games? By all means, leave a comment and well talk. I love talking about these games, and any and all critiques, comments, or just general nonsense is appreciated. Even weird Persona fanart. Maybe. If its good.
Read more »

Persona 3 FES


The Short


Pros
- Essentially a mix between an excellent turn-based JRPG, a high school dating sim, and Pokemon.
- Lots of interesting characters with deep and compelling backstories
- Tons of fun (and funny) events and activities
- As much a time management sim as an RPG
- Also has practically a "breeding" game with regards to merging Personas
- Extremely addicting, very easy to sink 100+ hours into
- Music has a very unique style and flavor to it (very Jpop)
- JRPG battles are difficult, complex, and incredibly strategic
- Anime cutscenes are extremely high quality
- Game has a distinct visual style that is stylish, modern, and fantastic
- Voice acting is superb throughout

Cons
- Level grinding can get ridiculous in how much you have to do it
- Essentially only one dungeon that doesnt really change or evolve
- Enemies are pallet swapped frequently
- Has some disturbing elements that will turn a lot of people off
- Fusing Personas is one part fun another frustration: getting the ones you want can be a crapshoot
- Only able to control your main character in battle; your team auto-attacks
- The fact the spells arent called "ice," etc. but instead called things like "bufu," etc. is a little jarring until you get used to it
- The music, while unique, has some very grating tracks (that battle song...urrrgh)
- The bonus content for FES is overly difficult and has an unsatisfying story
- Has a lot of characters, but never seems to encourage you to use them
- Has lots of voice acting, but not as much as one would hope
- Difficult to be a "player" trying to nab all the girls by the end
- Cant change difficulty mid-game.
- Cutscenes, while great, are infrequent
- While characters and character side-stories are fantastic, the main story is really lacking
- Has a game-breaking glitch that basically lets you kill everything, instantly, forever


Welcome back to high school. Which is about a billion times more exciting than your high school

The Long


A small disclaimer: I love JRPGs, but I dont really love Japan. I did the whole anime thing for several years, but gave it up cold turkey and never looked back quite a while ago. While I can understand the appeal, a lot about Japanese culture turns me off or just straight annoys me, to the point that watching most anime (or playing most extremely Japanese-style games) is an almost intolerable affair. And also, while I love JRPGs, I think its a stagnating genre that isnt doing anything to evolve. While games like Lost Odyssey are nice because they embrace the old (and arguably obsolete) styles of gameplay, the concept of level grinding for hours on end to accomplish some small task is not an appealing one to me, especially when that consists of mashing the "X" button over and over and waiting for my experience points to show up.

Which is why its really weird that I loved Persona 3: FES. It had every card in my deck stacked against it, and it still managed to completely grab me by its claws to the point that I was staying up late playing until three in the morning, because I had to do "one more week" because my character was so close to leveling up his knowledges and midterms were coming up soon and if I did good maybe the girl I was dating would social rank up with me and then that would unlock the next tier in her associated Persona class and...

Yeah. You get it. This game is dangerous. And it is totally, completely fantastic. 


Now theres some famous last words

Persona 3: FESs story isnt that compelling. Basically there is an hour every night that nobody knows about between midnight and one o clock. During the "Dark Hour," regular people turn into coffins (which makes them safe), while a few others dont. The ones that stick around usually get chowed down on by monsters, driving them crazy and usually killing them. Also, during the dark hour your school turns into this massive evil tower known as Tartarus, filled to the brim with beasties you need to go murder. Yeah, it makes no freaking sense and is totally off the wall. Whatever.

You, an emo-sulky looking protagonist high schooler, are a transfer student from...somewhere. You arrive at your new school and find your dorm-mates are a bit...weird. You are apparently in a mixed-gender dorm (or if it wasnt mixed-gender before they made it one when you showed up. Oh yeah.) full of crazies that seem weirdly paranoid. Your first night there you are awoken sometime between midnight and one (dun dun dun!) because your building is under attack by crazy monsters! You run to the roof with one of your female dormmates, only to be cornered by a bunch of beasties. Luckily, she has a gun. Unluckily, she gets incapacitated before you can use it. So, doing what any normal person would do in this situation, you proceed to point the gun at your own head and fire.

That makes a whole lot of sense

Turns out the gun is an "Invoker," and it is used by an elite group of essentially vigilantes to summon their "Personas" during the Dark Hour. Personas are powerful creatures that can do battle for you (essentially they are required for all magic) and can level up, etc. Everybody in your dorm has only one single persona associated with them, but you (being the special emo kid you are) can have multiple personas (the number you can have in your "inventory" goes up the higher you level), and can even fuse personas together to make new personas. As Keanu Reeves would say: "Woah."

Thus begins your magical, head-shooting adventure into Persona 3: FES. If you are the kind of person where seeing a bunch of teenagers (and a robot, a ten-year-old, and a dog) repeatedly put guns to heir heads and fire (with nice blue sparklies of "magic gore" popping out the other end), you probably can quit this review and just forget Persona 3 exists (but you should go get Persona 4 instead. They swapped the guns for cards). If you are still with me, then you are in for a ride. Yes, beyond all that nonsense I just spouted, the game under all of this is totally bananas. 

Ill just leave this right here. You perverts. 

Im going to try to break this down as best I can, and hopefully it 1. Makes sense and 2. Doesnt take forever. The game is essentially split into two main points of interaction: what you do during the day (school, extracurricular activities [if you know what Im saying: LADIES!]) and what you do during the Dark Hour. Ill break these down for you now.

During the day you are given tons of options. You can raise your stats, which help with both school and the ability to interact with certain characters (essentially Knowledge, Charm, and Courage can be raised). The main three girls can only be "courted" if you have maxed out their associated stat, so keep that in mind. You can also interact with friends from school (girls or otherwise), spend time doing sports or other after-school hobbies, blow your money at the arcade, visit an elderly couple at a book shop, hang out with a kid whose parents are getting a divorce, and more. You can only do so much in a day, however, and certain characters and options are only available on certain days of the week (and at certain times), so if you want to hang out with a particular person youd better learn their schedule.

There is more to this than just simply "dating." First off, nearly every characters story in this game is extremely well written and incredibly engrossing. Some are downright heartbreaking. There is a young man who only visits a shrine on Sunday afternoons who is dying of a terminal disease. When you meet him he has no hope for the future, but as you spend more and more time with him you are able to help him cope with his impending death. There is a young child whose parents are getting a divorce and who thinks it is her fault; she wants to run away from home but you have to help her decide what is the best course of action. A confrontation from the parents adds another layer of depth to this. There is an elderly couple whose son died in a car accident, and the memorial tree at your school is at risk of being cut down in favor of new buildings. These stories are very real and are perfectly paced: every intractable character (or "socially linked" character) has ten levels or pieces of the story you can work on. As you "level" their links up, you get deeper and deeper into their stories. Its amazing how even a simple, drunken monk who visits the bar on tuesday and thursday evenings can have such a compelling past.

Then you have this guy, who has the best nose in video gaming

There is a point to all this, however, beyond simply their stories. Each character is associated with a tarot symbol (Lovers, Tower, Death, etc.), and each persona you can unlock and equip is also associated with one of these symbols. The stronger your relationship with the person, the better personas you can make (and the better XP bonuses they get when you make them) that are associated with that tarot card. Meaning if you want the ultimate personas, you have to max as many social links as possible.

Personas are made in two ways. First, you get them as rewards for finishing battles, though the variety here is sparse. The real way to get personas is through fusing. Starting with just two or three personas (and working your way up to crazy, five-persona fusions) you can mix these different monsters to get a better, stronger (or at least different) persona. Each persona has its own associated moves and stats, and when you have this persona equipped in battle you can use its abilities. For example, Jack Frost is a persona with lots of ice moves. If you equip him in battle, you are given both his abilities (ice moves, sometimes healing), strengths (strong to ice), and weaknesses (weak to fire). In order to get Jack Frost, you can fuse two earlier level personas. Jack Frost is of the Magician tarot, so if you fuse him and have a high relationship with the Magician person at your school, he gets tons of bonus XP.

Still following? It gets worse. 

Then the Pokemon breeding comes in. See, you can have personas inherit abilities from the personas you fused it from. For example, if you made Jack Frost by fusing a persona with heal and a persona with fire, you might end up with a Jack Frost with both ice and fire abilities (useful!). The same goes all the way down through the eighty bajillion personas that are in this game (and the FES version of Persona 3 added freaking more). As you might expect, it becomes insanely addicting to try and 1. Get the best personas 2. Fuse the best personas 3. Fuse the best personas with the best moves. Add to the fact that you can save any persona to the "compendium," which means you can then buy them back later for fusion, and this game has quickly turned into crack. 

And I havent even gotten to the actual JRPG parts of the game.

Heres a hint: It involves turn based battles

The RPG parts are pretty simple. The game dumps you in Tartarus, a multi-floored, randomly generated dungeon with treasures, monsters, and a boss every ten floors or so. You are restricted to a set number of floors based on story, and are expected to clear these floors before a deadline (while managing all your daytime). Fighting battles causes your party members to be fatigued, which gives them a weakness and requires them to be cycled out (least they suffer a penalty) for a few days if you choose to continue to go fight. You cant be cycled out, however, so if you are tired you are essentially just boned. 

As stated, the game is turn-based, with a heavy emphasis on elemental weaknesses. How it works is simple: if you hit an enemy with its elemental weakness, the enemy will be "knocked down." That enemy forfits its next turn, giving you a free hit. This works the other way, though: if you are hit with your weakness, you fall on your butt, take bonus damage, and miss a turn. 

How you smack the enemies with their weaknesses is based on which personas you have equipped. As I said above, the personas do all the heavy lifting when it comes to magic. You can swap to any persona in your inventory once a turn, and each has their own associated abilities and weaknesses. So its less of creating the one "ultimate" persona (since they are all limited to six abilities before you have to start replacing them) and rather having a perfect team. 

If you knock all your enemies down you have a chance for an "all out attack," where you do massive damage to all enemies at the cost of them no longer being downed. This also sparks a super goofy anime-esque animation, which I thought was pretty hilarious. 

KILL!

All your party members, as Ive already stated, each have one persona, which means their strengths and weaknesses are locked. A major downer of the PS2 release of this game is the fact that you cant control any of your party members directly (they fixed this in the PSP version). You can give basic strategic commands, like designate one as a healer, but they still sort of do their own thing. They love to not think more than one turn ahead, waste magic, and generally act stupid. Luckily if you find out an enemys weakness theyll tend to exploit it (thank goodness), but as a whole the lack of direct control is sort of a downer. 

So did you get all this? You go to school and hang out with chicks and dudes and grandpas in order to rank up their tarot cards, which in turn lets you fuse better personas with more unique abilities, which you can then equip on your character to exploit enemy weaknesses in battle, which you then level up (both yourself and your personas) as you battle your way to the top of Tartarus in an attempt to save the world. All while constantly shooting yourself in the head every time you cast a spell or use a persona. 

That, in a nutshell, is Persona 3: FES. Lets never do this again. 

Heres another one of these to make up for it. Come on, it was tiger striped boots.

This system is atrociously addicting. I seriously couldnt stop. While Ill admit Tartarus gets a bit monotonous at times (its just the same level grinding over and over; even the unique battle system can only do so much), wanting to up my stats, up my social links, and fuse better personas was a massive timesink. It totally sucks you in, to the point where I didnt even care about actually using the personas Id bothered to make, I just wanted to keep getting better ones. And learning more about the girl I was trying to woo. And learn what happened to the kid from my sports class with an injured knee. And...AAARRRGHH THIS GAME CONSUMED MY LIFE!

It is worth noting that while the story never really goes anywhere particularly interesting, its a big oversight to not alter parts of it to accommodate my social links. I had totally maxed out one of the girls (read: we were an item) in my party and was about 3/4 of the way done with another one (yes, Im a two-timing jerk. I NEEDED THOSE HIGH LEVEL PERSONAS), but in the story segments nobody says anything differently. There is one scene near the end, at Christmas, that changes depending on which girls you went for, but other than that? Nothing. Kind of a wasted opportunity, to be honest. 

Persona 3: FES has a very distinctive style to every part of it. Oh crap, I forgot to talk about how you can fuse Personas to make better weapons. And how girls get jealous of each other, which can mess up your links. Urrrrrgh...

So...what about the rest of the game? Graphically, it isnt a technological wonder or anything, but the menus are extremely clean and the graphics adhere to a very well-realized art style. Having a "look" about your game can really go a long way, especially for games that arent in high-definition, and Persona 3: FES nails it. Everything from character portraits, personas, menues, battle effects, and the cutscenes all fit neatly together and look fantastic.

The music is also...well, its weird. It is not your traditional JRPG, with its usual orchestral sweeping scores and what-not. Its mostly JPop (or JRap), which is catchy in the worst way. As a whole it is inoffensive, with some tracks actually being really good, but that battle song...urrrgh. The game requires a heavy amount of level grinding (which is probably its biggest setback) which means you hear the same stupid song over and over. Which isnt bad if a song is just music (or it isnt as bad, rather), but with weird JRap dude going at it? So annoying. I turned the sound off when I decided to level grind after about the half-way point. 

Voice acting is solid throughout, I just wish there was more of it. Not really much more I can say on that; its an Atlas game so localization is top notch. Everything is translated well and it doesnt fall into any "Engrish" traps, though it has some weird melodramatic spikes from time to time. 

Theres also a dog and a robot girl. Alrighty then. 

I hate to drag this review on (its already stupidly long), but I think I can say this fast: this games biggest problem is it has too much level grinding, and it isnt fun. It has this amazing system built up around getting personas, forming social links, raising stats, and participating in difficult and unique turn based battles. And then it falls into that stupid JRPG trap of requiring you to fight a billion battles in order to be strong enough to beat a boss. I can understand this game would be almost impossible to balance had it not just made it really difficult (the persona fusion means skilled players can get some really good ones really quickly), but it quickly went from "fun" to "tedious." The is especially bad in the last areas of the dungeon, where enemies are really hard and dont seem to give enough rewards. Im sure people will call me out because they found parts of this game to be easy and I "clearly dont know what Im talking about," but the fact of the matter is on my first (and currently only) playthrough I had to level grind like a madman, and it got old fast. There. Complaint over. 

Nicholas Cage, eat your heart out. 


I could probably talk even more about this game, but Im going to end there. The difference between vanilla Persona 3  and Persona 3: FES is the fact that the FES version has more personas, one additional social link (the robot girl), and a bonus, 30+ hour "epilogue" chapter that is both too hard and not interesting. If you beat this game and really want more Persona, I really suggest getting Persona 4, which is like Persona 3 but they took everything I complained about Persona 3 and fixed it (the music, the ability to control your whole party, the main story, the lack of a lot of voice acting...everything). Do that instead of playing the bonus chapter. Just trust me on this one: not worth your time. 

This game, like all Atlas games it seems, has an "Atlas Tax" going on (probably because they all seem to get limited releases) which means that, despite being an old PS2 game, it goes for $30 used. Considering it came out when games were priced new at $50, that can be a hard sell. I, however, totally recommend it at this price (in fact you should probably get it now; its only going to go up). Persona 3: FES is one of the best JRPGs to come out of Japan in years (the only others I can think of that are even comparable being Lost Odyssey and Nier), and is both addicting and has massive amounts of quality playtime. 

For a star rating, Id say four out of five. It is a superb game, and I think any JRPG fan should play it, but the minor niggles I mentioned above are enough for me to lop a star rating off. 


And here is that damn battle song. I never want to hear it ever again. 
Read more »